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Post Info TOPIC: Are Unreal Game Development Services Still the Best Choice for High-Fidelity Projects?


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Are Unreal Game Development Services Still the Best Choice for High-Fidelity Projects?
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Unreal keeps dominating whenever visuals and large open worlds are involved, but I’m wondering if that still holds true for 2025-era games with heavy AI, procedural generation, and live-ops needs.
For those who’ve recently used Unreal game development services, how did your project turn out—performance, workflow, cost, scaling, all that?
Trying to weigh Unreal vs Unity for a mid-scale multiplayer project.



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